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Short Courses

Tutorial Directory

Focused single-topic courses. Standalone, not part of a programme.

BUS 110 · Writing Copy That Sells Business— BUS 110 · Copywriting · Headlines · Body copy · Persuasion · Ogilvian Persuasion Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 120 · Marketing Myopia: What Business Are You Really In? Business— BUS 120 · Marketing myopia · Customer focus · Business definition · Levittian Imagination Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 130 · Why Incumbents Lose: The Innovator's Dilemma Business— BUS 130 · Disruption · Innovator's Dilemma · Sustaining versus disruptive · Jobs to be done · Christensenian Disruption Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 140 · What Is Management? The Five Operations Business— BUS 140 · Management · Effectiveness · The five operations · Druckerian Management Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 1500 · The Creative Revolution: Advertising as Art Business— BUS 1500 · Creative advertising · Emotional truth · The single idea · Bernbachian Creative Simulacrum (1 module · ~30 minutes) · Updated today
BUS 1600 · Eliminating Waste: The Toyota Production System Business— BUS 1600 · Lean production · Toyota Production System · The seven wastes · Just-in-Time · Ohnoian Lean Simulacrum (1 module · ~30 minutes) · Updated today
BUS 170 · Quality Is Made Upstream: The Demingian Method Business— BUS 170 · Total Quality Management · PDCA · Common cause and special cause · Demingian Quality Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 1800 · Find the Bottleneck: The Theory of Constraints Business— BUS 1800 · Theory of Constraints · Bottleneck management · The Goal · Five focusing steps · Goldrattian Constraints Simulacrum (1 module · ~30 minutes) · Updated today
BUS 190 · Strategy as Position: Win Without Fighting Business— BUS 190 · Strategy · Position · The Art of War · Five fundamentals · Sun Tzu Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 2000 · Creative Destruction: Why Capitalism Renews Itself Business— BUS 2000 · Creative destruction · The entrepreneur · New combinations · Innovation · Joseph Schumpeter Simulacrum (1 module · ~30 minutes) · Updated today
BUS 2100 · Fast and Slow: Two Systems Behind Every Decision Business— BUS 2100 · Behavioural economics · System 1 and System 2 · Cognitive biases · Anchoring · Availability · Kahnemanian Cognition Simulacrum (1 module · ~30 minutes) · Updated today
BUS 2200 · The Division of Labour: Where Productivity Comes From Business— BUS 2200 · Division of labour · Specialisation · Productivity · The pin factory · Adam Smith Simulacrum (1 module · ~30 minutes) · Updated today
BUS 230 · Risk Versus Uncertainty: The Distinction Behind Every Real Decision Business— BUS 230 · Risk · Uncertainty · Profit · Entrepreneurship · Frank Knight Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 240 · Scientific Management: Where the Discipline Began Business— BUS 240 · Scientific management · Time and motion study · The one best way · Soldiering · Frederick Winslow Taylor Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 250 · The Knowledge Problem: Why Prices Compute What No Planner Can Business— BUS 250 · The knowledge problem · Prices as information · Spontaneous order · Decentralisation · Hayekian Markets Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 260 · The OODA Loop: Cycle Faster Than the Rival Business— BUS 260 · OODA loop · Decision velocity · Orient · Strategic adaptation · John Boyd Simulacrum (1 module · ~30 minutes) · Updated 4 days ago
BUS 3100 · Think Like a CEO Accounting & Business— CEO · Leadership · Strategy · Management · Drucker · Brunel · Musk · Christensen · Ogilvy · Jobs · Deming · Ohno · Kahneman · Schumpeter · Handy · McGregor (10 modules · ~16 hours) · Updated today
COMP 1100 · AWS Certified Cloud Practitioner (CLF-C02) Computing— AWS · Cloud Computing · CLF-C02 · Cloud Practitioner · Certification · Well-Architected Framework · IAM · EC2 · S3 · VPC · Lambda · Savings Plans (12 modules · ~20 hours) · Updated today
COMP 1200 · Foundations of Artificial Intelligence Artificial Intelligence— AI · Machine Learning · Deep Learning · Cybernetics · History of AI (8 modules · ~12 hours) · Updated today
COMP 1300 · Making Games — Engine, Language, Player Game Design— Unity · C# · Game Engine · Game Feel · Emergent Systems · Player Psychology · Shipping · 3D Game Development (8 modules · ~18 hours) · Updated today
DES 1100–3100 · Bachelor of Design Design— Design Thinking · Design Practices · Design Essentials · Design Agency · Innovation · Major Design Project · Pattern Language · The Nature of Order · 15 Properties · Reflective Practice · Buckminster Fuller · William Morris · Ramsian Functionalism · Victor Papanek · Donald Schön · DES 1100 · DES 2100 · DES 3100 (10 of 30 tutorials live · Stage 1) · Updated today
GAM 1100 · Card Games The Common Room— GAM 1100 · Whist · Bridge · Cribbage · Poker · Skat · Jass · Hearts · Spades · Blackjack · Card games · Edmond Hoyle Simulacrum · The Common Room (14 modules · ~14 hours) · Updated today
HIST 110 · Naval Blockades with Mahan Strategy, Conflict & Power— HIST 110 · Naval Blockades · Sea Power · Command of the Sea · Chokepoints · Strait of Hormuz · Alfred Thayer Mahan Simulacrum (1 module · ~30 minutes) · Updated today
PHIL 1100 · Critical Thinking — Strategies for Better Decisions Philosophy— Critical Thinking · Logic · Cognitive Biases · Logical Fallacies · Inference · Falsification · Russell · Kahneman · Aristotle · Sagan · Holmes · Popper · Simon (8 modules · ~13 hours) · Updated today
UGSC 1100 · Divination and Political Administration at Ugarit Court of Ugarit— UGSC 1100 · Ugarit · Late Bronze Age · Divination · Extispicy · Ancient Near East · Liver Models · House of the Hurrian Priest · Mari Protocol · Astromancy · Bronze Age Collapse · Court of Ugarit (6 modules · ~6 hours) · Updated today