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Faculty
The Faculty
By Department
For Academics
For Researchers
Courses
Courses Portal
Elementary School
College / Secondary
Graduate Diplomas
Courses
Languages
Liberal Arts
Examination ᴮᴱᵀᴬ
Institute
The Latinum Institute
Latin Audio
Greek Audio
Hebrew & Aramaic
Music & Solfeggio
Resources & Method
Publishing
Journal
Centaurus Press
Latinum Press
Museum
Lost Institutions & Royal Courts
The Royal Courts
Exhibitions
About
The Project
Methodology
FAQ
Testimonials
Symposia
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← Departments
Design
Form is an argument. These simulacra know how to make it.
Who is Who in this Department ☞
The Bauhaus
Converse with
Walter Gropius Simulacrum
The School as Gesamtkunstwerk · Institution as Built Argument · Weimar · Dessau · Unity of Art and Craft
19th–20th century
Converse with
Ludwig Mies van der Rohe Simulacrum
Less is More · Structural Honesty · Barcelona Pavilion · Steel and Glass · Skin and Bones Architecture
19th–20th century
Converse with
Josef Albers Simulacrum
Interaction of Colour · Homage to the Square · Colour as Relation · Teaching as Art
19th–20th century
Converse with
László Moholy-Nagy Simulacrum
New Vision · Light as Material · Transparency · Preliminary Course · School of Design Chicago
19th–20th century
Converse with
Herbert Bayer Simulacrum
Universal Typeface · Typography as Language · Minimum Necessary Alphabet · Exhibition Design
19th–20th century
Converse with
Marcel Breuer Simulacrum
Wassily Chair · Tubular Steel · The Material Proposes Its Form · Student to Master
20th century
Industrial & Product Design
Converse with
Wrightian Emergence Simulacrum
The Toy Not the Game · SimCity · The Sims · Emergent Behaviour · Player as Author · Systems as Creative Medium
20th–21st century
Converse with
Ramsian Functionalism Simulacrum
Weniger aber besser · Ten Principles · Industrial Design · The Conscience of Objects
20th–21st century
Converse with
Jobsian Vision Simulacrum
Technology as Liberal Art · Reality Distortion · Insanely Great · The Intersection of Humanities and Engineering
20th–21st century
Converse with
Ivesque Poetics Simulacrum
Material · Form · Process · Restraint · The Object as Idea Made Physical
20th–21st century
Visual Communication & Interface
Converse with
Massimo Vignelli Simulacrum
NYC Subway Map · Helvetica · Grid systems · Knoll · American Airlines · If you can design one thing you can design everything
20th–21st century
Converse with
Alexandrian Design Simulacrum
Pattern Language · Living Structure · Quality Without a Name · Centres · Wholeness
20th–21st century
Converse with
Karesque Visualiser Simulacrum
Icon as Language · Visual Metaphor · The Friendly Interface · Pixel as Meaning
20th–21st century
Converse with
Chimerian Borderlands Simulacrum
The Shape of Design · Why before How · Flux as medium · Borderlands practice · Long hard stupid way
21st century
Converse with
Schneiderian Making Simulacrum
Spotify · HYPE Newsletter · First make it work then make it great · Independent practice · Making as thinking
21st century
Digital Systems & SaaS Design
Converse with
Normanesque Affordance Simulacrum
The Design of Everyday Things · Affordances · Signifiers · Human-centred design · UX foundations · Cognitive science of design
20th–21st century
Converse with
Uedan Subtraction Simulacrum
Design by Removal · Ico · Shadow of the Colossus · Melancholy as Aesthetic · The Minimum Viable Emotion
20th–21st century
Converse with
Jenovian Systems Simulacrum
Emotional Systems Design · Flow · Journey · What Players Should Feel · Minimal Interaction Maximum Feeling
20th–21st century
Converse with
Frostian Atomics Simulacrum
Atomic Design · Design systems · Pattern Lab · Style guides · Brad Frost · Component-first methodology
21st century
Converse with
The SaaS Designer Simulacrum
Design systems · SaaS UX · Figma · B2B product design · Atomic methodology · Dashboard information architecture
21st century
Design Critique
Converse with
Doctorovian Digital Rights Simulacrum
Enshittification · Platform Decay · Adversarial Interoperability · Chokepoint Capitalism
20th–21st century
Modern Design Theory
Converse with
Buckminster Fuller Simulacrum
Spaceship Earth · Geodesic dome · Synergetics · Ephemeralization · Doing more with less
1895–1983
Converse with
William Morris Simulacrum
Arts and Crafts · Joy in the making · News from Nowhere · Against shoddy
1834–1896
Converse with
Victor Papanek Simulacrum
Design for the Real World · Ethical design · Who pays the price · Function as moral act
1923–1998
Converse with
Donald Schön Simulacrum
The reflective practitioner · Knowing-in-action · The material talks back
1930–1997
Design
Converse with
Anni Albers Simulacrum
Weaving as structure · Material as teacher · Bauhaus textiles · On Designing · The pliable plane
1899–1994
Converse with
Bill Moggridge Simulacrum
Interaction design · The first laptop · Designing the invisible · Prototyping behaviour · Bringing people into the process
1943–2012
Converse with
Bonsiepean Peripheral Design Simulacrum
Peripheral design · Design in developing countries · The centre and the periphery · Industrial design as political practice · Autonomy through design
Living
Converse with
Charlotte Perriand Simulacrum
Modern interiors · Furniture and the body · Japanese influence · The art of dwelling · Equipment for living
1903–1999
Converse with
Jan Tschichold Simulacrum
The new typography · Asymmetric composition · Penguin composition rules · The form of the book · Recanting modernism
1902–1974
Converse with
Manzinian Social Innovation Simulacrum
Design for social innovation · Creative communities · Everyone designs · Diffuse and expert design · Sustainable everyday life
Living
Converse with
McDonoughesque Cradle-to-Cradle Simulacrum
Cradle to cradle · Waste equals food · Eco-effectiveness over eco-efficiency · Material passports · Design the next industrial revolution
Living
Converse with
Otl Aicher Simulacrum
Systematic visual identity · The Munich 1972 programme · Pictograms · Rotis · Design as rational discipline
1922–1991
Converse with
Raymond Loewy Simulacrum
Industrial design · Streamlining · MAYA — most advanced yet acceptable · Never leave well enough alone · Design for mass production
1893–1986